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//
// G4VExternalNavigation Implementation
//
// Authors: V.Vlachoudis, G.Cosmo - CERN, 2019
// --------------------------------------------------------------------

#include "G4VExternalNavigation.hh"

// ********************************************************************
// Constructor
// *********V***********************************************************
//
G4VExternalNavigation::G4VExternalNavigation()
{
}

// ********************************************************************
// Destructor
// ********************************************************************
//
G4VExternalNavigation::~G4VExternalNavigation()
{
}

// ********************************************************************
// Inside call Inside() of a solid
// ********************************************************************
//
EInside G4VExternalNavigation::Inside( const G4VSolid* solid,
                                       const G4ThreeVector& pos,
                                       const G4ThreeVector&    )

{
  return solid->Inside(pos);
}

// ********************************************************************
// Inside call Inside() of a solid

void G4VExternalNavigation::RelocateWithinVolume( G4VPhysicalVolume*   , // motherPhysical,
                                                  const G4ThreeVector& ) // localPoint )
{
  // Default action is do-nothing
  //   A concrete external navigation class must update any relevant
  //   internal state to take account that
  //      - the location has been moved to 'localPoint'
  //      - which remains in the current (mother) physical volume motherPhysical
  //              ( provided for fast access and/or checking. )
}

